taichi.ui.canvas
#
- class taichi.ui.canvas.Canvas(canvas)#
The Canvas class.
This is the context manager for managing drawing commands on a window. You should not instantiate this class directly via __init__, instead please call the get_canvas() method of
Window
.- circles(self, centers, radius, color=(0.5, 0.5, 0.5), per_vertex_color=None)#
Draw a set of 2D circles on this canvas.
- Parameters:
centers – a taichi 2D Vector field, where each element indicate the 3D location of a vertex.
radius (Number) – radius of the circles in pixels.
color – a global color for the triangles as 3 floats representing RGB values. If per_vertex_color is provided, this is ignored.
per_vertex_color (Tuple[float]) – a taichi 3D vector field, where each element indicate the RGB color of a circle.
- lines(self, vertices, width, indices=None, color=(0.5, 0.5, 0.5), per_vertex_color=None)#
Draw a set of 2D lines on this canvas.
- Parameters:
vertices – a taichi 2D Vector field, where each element indicate the 3D location of a vertex.
width (float) – width of the lines, relative to the height of the screen.
indices – a taichi int field of shape (2 * #lines), which indicate the vertex indices of the lines. If this is None, then it is assumed that the vertices are already arranged in lines order.
color – a global color for the triangles as 3 floats representing RGB values. If per_vertex_color is provided, this is ignored.
per_vertex_color (tuple[float]) – a taichi 3D vector field, where each element indicate the RGB color of a vertex.
- set_background_color(self, color)#
Set the background color of this canvas.
- Parameters:
color (tuple(float)) – RGB triple in the range [0, 1].
- set_image(self, img)#
Set the content of this canvas to an img.
- Parameters:
img (numpy.ndarray,
MatrixField
,Field
,Texture
) – the image to be shown.
- triangles(self, vertices, color=(0.5, 0.5, 0.5), indices=None, per_vertex_color=None)#
Draw a set of 2D triangles on this canvas.
- Parameters:
vertices – a taichi 2D Vector field, where each element indicate the 3D location of a vertex.
indices – a taichi int field of shape (3 * #triangles), which indicate the vertex indices of the triangles. If this is None, then it is assumed that the vertices are already arranged in triangles order.
color – a global color for the triangles as 3 floats representing RGB values. If per_vertex_color is provided, this is ignored.
per_vertex_color (Tuple[float]) – a taichi 3D vector field, where each element indicate the RGB color of a vertex.